MAXON Video Quick Tip
This is the Podcast for all users of CINEMA 4D and BodyPaint 3D. Whether you're a beginner or a pro in 3D animation - this is the place for little tips and tricks that make life even easier. Have a huge scene and need to ...
This is the Podcast for all users of CINEMA 4D and BodyPaint 3D. Whether you're a beginner or a pro in 3D animation - this is the place for little tips and tricks that make life even easier. Have a huge scene and need to find one specific object? This Podcast episode shows you how.
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Tip 49: The Texture Tag
The Texture Tag helps you to place your texture correctly ...
The Texture Tag helps you to place your texture correctly onto your mesh. Here are some of the options.
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Tip 48: Prevent HAIR Guides From Passing Through Surfaces
While brushing a character's hair it can happen that guides ...
While brushing a character's hair it can happen that guides pass through surfaces when brushed. With this tip we will show you how to avoid this.
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Tip 47: Hair Dynamics Freezing State
If you want to freeze the actual hair dynamics state ...
If you want to freeze the actual hair dynamics state to start cutting and brushing the hair, this is your tip.
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Tip 46: Draw Multiple Splines
You need to draw splines continously? This is your tip!
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Tip 45: The Advantages of Tiled Camera
If you need to render at a resolution greater than ...
If you need to render at a resolution greater than 16000x16000 pixels per frame or if you want to render a single picture in NET Render, this tip is for you!
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Tip 44: Advantage of Single Frame Rendering in the Picture Viewer
When you render your animation directly as a movie, you ...
When you render your animation directly as a movie, you have limited possibilities to make changes afterwards. Here is the tip that gives you the best of both worlds.
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Tip 43: Render Region for the Picture Viewer
The already known render region is now also available for ...
The already known render region is now also available for the final rendering in the picture viewer.
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Tip 42: Render Buckets
This is how to make the new render buckets start ...
This is how to make the new render buckets start not only from the center of the image but also for example from right to left.
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Tip 41: Morph Tag Target
You want to start modeling from an already existing morph ...
You want to start modeling from an already existing morph target without destroying the old one? Here is how!
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Tip 40: Fillets
Fillets help you to create softer edges of a parametrical ...
Fillets help you to create softer edges of a parametrical object which are not exactly 90 degrees, making objects look much more realistic.