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PayDay: The Heist - GC 11: Diamond Heist Interview
Difficult levels, changing dynamics and more revealed at gamescom 2011!
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RAGE - PAX 2011: Reception & Multiplayer Interview
Player reactions, multiplayer details and fresh developments revealed at PAX ...
Player reactions, multiplayer details and fresh developments revealed at PAX Prime!
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Call of Duty: Modern Warfare 3 - CoD XP 11: Eric Hirshberg Interview
We caught up with the CEO of Activision to talk ...
We caught up with the CEO of Activision to talk all things Call of Duty including the effect the franchise has had on Activision's past and future!
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Asura's Wrath - GC 11: Asura vs Augus Interview
Varied gameplay highlights this interview from gamescom 2011.
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Lollipop Chainsaw - GC 11: Sex, Blood and Rock & Roll Interview
Get some background info on Juliet, the zombie-slaying cheerleader brainchild ...
Get some background info on Juliet, the zombie-slaying cheerleader brainchild of Suda51 and Director James Gunn in this GamesCom 2011 Interview with WB Games' Scott Warr!
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Quantum Conundrum - PAX 2011: Dimensions and Story Interview
Portal Co-Creator Kim Swift gives us the summary of the ...
Portal Co-Creator Kim Swift gives us the summary of the story and depth of her upcoming new game Quantum Conundrum!
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Call of Duty: Modern Warfare 3 - CoD XP 2011: Multiplayer Preview Interview
Get the details for all things Multiplayer announced at the ...
Get the details for all things Multiplayer announced at the 2011 Call of Duty XP Event!
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Prototype 2 - PAX 2011: Gameplay Evolutions Interview
Find out how the second installment evolves the story and ...
Find out how the second installment evolves the story and gameplay of the franchise in this PAX Prime 2011 Interview with Radical Entertainment Studio Head Ken Rossman!
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Star Wars: The Old Republic - GC 11: Characters and Features Interview
Feel the Force flow through this Interview with tons of ...
Feel the Force flow through this Interview with tons of details on the upcoming Star Wars MMO from GamesCom 2011 with SW:TOR's Associate Lead Designer Emmanuel Lusinchi!
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Charlie Murder - PAX 2011: From Indie to Arcade Interview
Find out how a Xbox Indie Game became a full-fledged ...
Find out how a Xbox Indie Game became a full-fledged Arcade title in this interview at PAX Prime 2011 with Lead Dishwasher James Silva.