GameTrailers.com - Video Interviews
Interviews with all the top gaming personas... in Video.
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Theatrhythm Final Fantasy - E3 2012: Debut Interview
The first details on this elusive rhythm game based on ...
The first details on this elusive rhythm game based on the Final Fantasy franchise, Theatrhythm Final Fantasy.
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Metro: Last Light - E3 2012: In-Depth Design Interview
Brand new gameplay footage highlights the limited resources such as ...
Brand new gameplay footage highlights the limited resources such as shelter, light, and ammunition that play a huge role in Metro: Last Light.
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Company of Heroes 2 - E3 2012: Debut Interview
True Sight, vaulting, and environment awareness change the nature of ...
True Sight, vaulting, and environment awareness change the nature of battle in Company of Heroes 2.
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Darksiders II - E3 2012: Death Interview
New gameplay footage brings Death to life in Darksiders II!
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Sword Girls - Art Interview
Visually stunning anime design for male gamers is one of ...
Visually stunning anime design for male gamers is one of the goals of Sword Girls.
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Defiance - Game vs Show Interview
The first-ever gameplay of this TV show/game hybrid highlights the ...
The first-ever gameplay of this TV show/game hybrid highlights the first details on this interesting project called Defiance.
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Lost Planet 3 - E3 2012: Debut Gameplay Interview
The first-ever gameplay of Lost Planet 3 highlights this in-depth ...
The first-ever gameplay of Lost Planet 3 highlights this in-depth interview.
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Kingdom Hearts 3D - Story and Gameplay Interview
Learn more about the story, characters, and gameplay for Kingdom ...
Learn more about the story, characters, and gameplay for Kingdom Hearts 3D: Dream Drop Distance.
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Call of Duty: Black Ops II - E3 2012: Campaign Interview
Sandbox gameplay, branching paths, and a drone-filled future set the ...
Sandbox gameplay, branching paths, and a drone-filled future set the scene for Call of Duty: Black Ops II.
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XCOM: Enemy Unknown - E3 2012: Art and Design Interview
See how the art and design played its role into ...
See how the art and design played its role into creating the world of XCOM: Enemy Unknown.